Coming to from the nasty trick Narcella played on them, Jan and Aloren reawake with a start to find assistance from Bari and Gnome Jan. But do they have time remaining? Eris finally reveals himself, free of his prison.
The Seeker and Scratches finish their confrontation with Kolvar and Zil yet are left with a terrible realization. Sylo and Pascal grab the Queen and attempt to escape the suddenly booby trapped dungeon.
Inside a workshop, inside a bag, inside a hidden branch of the Great Library, inside the world where things go that don’t belong, Narcella confronts Jan and Aloren in the presence of an orb of power.
The magic users somehow survived their stone guard encounter and seem to be descending deeper into the depths of the castle where only puppy dogs and sprinkles await them (not). But the Antilian contingent has found themselves face to face with someone Kolvar’s been searching after for a while…
Narcella returns, separated from her physical form as Pas Scaltula, and is forced to work with Jan and Aloren towards a common goal – getting out of Durgast and reuniting peoples’ minds with their bodies back on the physical planes. And to do so, Artair brings out an unsuspecting place hiding the key (or orb) […]
They split the party! Oh crap! Zil and Kolvar head off to the storage tower to investigate a bedroom while Sylo and Pascal head off to the prison tower to find what’s up in the deepest dungeon cell. How many ways is this going to end poorly??
It’s time for all to be revealed. Jan and Aloren learn from Artair in his deceptively froggy lair the truth about themselves, Durgast, Eris, and just what Doom the two of them are Heralding…
Shit comes to a head with the party after Pascal’s actions at the end of the last episode and a reckoning is had. This episode is tense, dramatic, hilarious, and nerve-wracking, all in one. So buckle up for one helluva ride and while you do, determine your answer to the age old question – would […]
Left on the beach alone following their near death encounter, Jan and Aloren are faced with the sobering realization they need answers and the only way to them is in Hallerbos. One problem – there’s an expansive sea between them and their goal…
The gang has left the pixies and the brownies behind, back on the path to Gretel and stumbling upon a candy cottage in the woods. Sylo experiments with sugar, Kolvar investigates some feet, Zil relaxes after locking the cottage door, and Pascal’s not-so-baby-bird finally leaves the papoose.